Tuesday, March 17, 2009

lesson plan

Kindergarten Literacy
Standard 3
Phonological and Phonemic Awareness - Students develop phonological and phonemic awareness.
Objective 3
Orally blend word parts (blending)
Indicator a. Blend syllables to make words (e.g., /ta/.../ble/, table).
Content: The content is to help students learn how to blend words. Objective three in the core curriculum. (blending)
Pedagogy: The Pedagogy is to help students have an awareness of blending. As a teacher when working with blending, it is a task of repetition and consistency. Blending is where you teach the different word sounds then ask them if they know what the word is. t op, what does that spell? Top. It is helpful for the teacher to be encouraging and have enthusiasm when addressing blending.
Technology: The technology in this lesson is the game called the Hay Loft from Internet4classrooms Kindergarten resources. This is where the student can roll the mouse over the two characters and they will say the two different sounds, the student then chooses a picture that represents the word they are saying. There are three different pictures to choose from. This activity fits perfectly with the content because it addresses blending, and it is easy for the teacher to be enthusiastic and encouraging while the student is doing this. This fits well with literacy because it is exactly what the teacher needs to do, this is just with visuals and on a computer so students will be much more interested in it.

Content:
Kindergarten Math
Standard1
Objective 3
Model, describe, and illustrate meanings of addition and subtraction for whole numbers less than ten.
Pedagogy: Teaching addition to students with actual chips would be helpful, also with candy or toys to help them be motivated and not really know they are sitting down learning math. Just do it with them, without saying okay today we are going to learn addition! These hands on methods will help students develop the rules of addition without saying, okay when you add.....
Technology: The technology here is from the National Library of Virtual Manipulatives and these are two virtual manipulatives students can play that introduce them to simple below ten math. This is adding and with these games they can count and they will help supply them with additional back up from the teaching of addition. Technology is fun and students need to be introduced to it in all different realms. This first game is where chips are used and the student can drag the chips to create the same problem as the numbers represent. Instead of doing this on paper the student gets to use a computer so they will be more interested.

Virtual Manipulatives: are on the computer activites that help enhance math knowledge.
This game is where they find the amount of blocks that the number says. This manipulative can be used with real blocks as well, but this method is faster and easier to clean up, because there is no clean up! These manipulatives are similar to games, and students will be excited to learn with technology.

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